July 2009–January 2010
Fourteen students and faculty repurposed and changed electronic and digital technology, equipment, and materials to make it behave in meaningful new ways—perhaps challenging our everyday notions of it. Computers, monitors, webcams, wiring, sensors, and arduinos were used in the works that consider the meaning of popular symbols, our physical relationship with the space around us, and ideas about paranoia and perception. The viewer also became a material part of the work because each work was dependent on the viewer’s presence via movement, vibration, and curiosity to activate it. The meaning of these materials is not realized until people interact with them and animate the space.